From prototype to practice: the Planned Relocation Simulation goes live
A social simulation update
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A serious game for a serious challenge
Around the world, communities are increasingly confronted with climate impacts so severe that staying in place may no longer be safe. Planned relocation — moving entire communities to safer ground — is complex, emotional, and often contentious. It is not simply a matter of building houses in another location. It means rebuilding livelihoods, identity, community structures, and cultural meaning.
The social simulation responds to a critical gap: while policymakers are expected to make relocation decisions, few have ever experienced the negotiations, uncertainties, and trade-offs involved. The result in real life can be poorly designed relocations with negative outcomes for communities.
To support better decisions and more people-centred approaches, the Planned Relocation Simulation translates this complexity into an engaging, hands-on learning experience. It is designed for training and capacity-building: instead of offering a step-by-step blueprint, it lets participants explore competing priorities, trade-offs and decision-making dynamics. Through immersive roleplay, participants take on the perspectives of community members, local and national authorities, funders, and technical experts. They negotiate, face climate-related risks, and make difficult decisions — often under time pressure and with unequal access to information, just like in real life.
From prototype to final version
Inside the simulation
What emerges is not a predefined „correct“ answer, but an understanding of how decisions are shaped by power, uncertainty and (mis)communication. One participant summed up their experience after a workshop:
“I thought it was so interesting how the game really highlighted the human agency and decision making. So you often think of government institutions as machines that do their own thing through policy and regulation, and all of this stuff is mandated, but it’s really the people that are like ignoring parts, or miscommunication, or manipulating a situation or seeing an opportunity.”
What comes next
With the final version now released, the simulation materials are freely available for non-commercial use. A facilitator handbook, print-ready game materials and access instructions are published via the project website and an open-access repository. In late 2025, UNU-EHS will run “train-the-trainer” sessions to support organizations in hosting their own workshops, with additional capacity-building and evaluation activities planned for 2026.
Policymakers, organizations, universities and public institutions are invited to host their own simulation workshops and use the tool to strengthen capacity, empathy and systems thinking among stakeholders.
Further information
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